2 Street Game

Alright, I posted earlier on not playing the 2-street game. For the most part, that is right. However, my datamining and the math have shown me that sometimes a 2-street game can bring down havoc upon your enemies. For this, I'd like to look at an example from the book Kill Everyone. On p. 99, they start a section "Big Pushes on the Flop." Picture this, pot is 1800 on the flop and it's heads-up. The first to act is the small blind with 5400. The small blind pushes allin on As7h2c flop. What should the other player call with? If the latter player has a range of 22+, A2s+, A5+, K9+, QT+, J9s+, T8s+, 97s+, 86s+, 75s+, 64s+, 54s+, it's positive ev for the small stack to push any two cards if the later player needs AT+ to call. Of course, that is an extreme scenario involving any two cards verse a pretty wide range that doesn't call light. The key here is that this same concept can be used to exploit certain players. Some players just nit up post flop. How hard is it to push two to three times the pot all-in on the flop when one catches any part of it (one-pair, OESD, flush draw, even an over card and inside straight draw) and put the pressure on light callers?
Don't pull this move too often, but it's awful nice to mix in the bag of tricks. It works real well when you'll pull the same move with AA preflop.

But, this gets at another point--know the equities of certain ranges on different types of flops. Trust me, some players will take shots at the shortstacker who clams up postflop. OTOH, some fullies clam up as well and are highly exploitable. If you see someone who folds to a flop bet 70%+ of the time, you know they have high standards for moving on in the hand. Of course, guys do goofy things when shorties get involved, so pay attention to see if they buck th ...
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