Real Networks Rhapsody

1.    Case Name:
•    Real Networks Rhapsody
2.    Problem Statement:
•    How Rhapsody can grow its customer base
•    How Rhapsody can differentiate itself in an increasingly crowded market
•    How to best deal with the music industry, given how they have been slow to recognize and accept the new realities of music distribution
•    Rhapsody's long term prospects
•    Where the concepts of The Long Tail are relevant to the above questions and to Rhapsody's overall strategy
3.    Background:
a)    The Company:
(1)    History:
•    The company was founded in 1994 as RealNetworks by Glaser.
•    In 1995, RealAudio 1.0 revolutionized the Internet by allowing users to “stream” real-time audio when they clicked on a Web page link.
•    RealNetworks’ dominant position was challenged in 1998 when Microsoft launched the Windows Media Player (WMP)—which was tightly integrated into new versions of Microsoft’s OS.
•    By late 1998, became the dominant standard for streaming audio and video with more than 400,000 websites using its server technology and more than 42 million players downloaded.
•    In 2000, almost 70% of the revenues were generated by providing server and other software services to online content providers.
•    Remaining revenue derived by selling advertisements on its websites and selling the premium version of the popular Real player.
•    Completed a music download system infrastructure named MusicNet in 2001, to let users download music on ...
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